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Book details / order |
AUTODESK 3DS MAX 2013 BIBLE |
3ds max bible is the only comprehensive reference-tutorial on 3ds max, making it a favorite of all users, from beginners to pros. if 3ds max novices are itching to actually create something immediately, the quick start project in part 1 is just for them. if experienced max users can't wait to check out the new software features the details are readily available. this bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials
autodesk 3ds max is top animation software used by developers, visual effects artists, and graphic designers in film, television, and the game industry. one place designers turn for crucial information on how to use 3ds max is this in-depth book. whether you're a beginner just itching to create something right away or an experienced user checking out the latest and greatest features, you'll find it here. see what's new, what's tried and true, and just how creative you can get using the tips, tricks, and techniques in this essential reference. every previous edition has been a top-seller.
getting started with autodesk 3ds max 2013
manipulating objects
modeling 3d assets
applying materials and textures
working with cameras, lighting, and rendering
animating objects and scenes
working with characters
table of contents:
part i: getting started with autodesk 3ds max 2013 quick start: falling from a tightrope chapter 1: exploring the interface chapter 2: controlling the viewports chapter 3: working with files part ii: manipulating objects chapter 4: creating and editing primitive objects chapter 5: selecting objects and using layers chapter 6: transforming objects, pivoting, aligning, and snapping chapter 7: cloning objects and creating object arrays chapter 8: grouping, linking, and parenting objects part iii: modeling 3d assets chapter 9: introducing subobjects and modifiers and using the modifier stack chapter 10: drawing and editing 2d splines and shapes chapter 11: modeling with polygons chapter 12: using the graphite modeling tools chapter 13: working with compound objects part iv: applying materials and textures chapter 14: creating and applying standard materials with the slate material editor chapter 15: adding material details with maps chapter 16: creating compound materials and using material modifiers chapter 17: unwrapping uvs part v: working with cameras, lighting, and rendering chapter 18: configuring and aiming cameras chapter 19: using lights and basic lighting techniques chapter 20: rendering a scene and enabling quicksilver chapter 21: using atmospheric and render effects chapter 22: rendering with mental ray and iray chapter 23: compositing with render elements and the video post interface part vi: animating objects and scenes chapter 24: understanding animation and keyframes chapter 25: animating with constraints and simple controllers chapter 26: using animation layers and animation modifiers chapter 27: wiring parameters chapter 28: editing animation curves in the track view part vii: working with characters chapter 29: understanding rigging, kinematics, and working with bones chapter 30: skinning characters chapter 31: animating characters with cat part viii: dynamic animation 711
Author : Kelly l. mudrock
Publication : Wiley
Isbn : 9788126538324
Store book number : 107
NRS 1040.00
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